Prisms is a puzzle platformer game I’ve had finished for a while. I’ve had close friends and relatives play it and I got really positive feedback. I never really went about trying to release it because it was much better than any other game I released thus far. Why hold back such a good game? Quite honestly, I didn’t want to see it get buried under a landslide of other new games, so I didn’t know what to do. I put it on the shelf for a while and worked on other projects. Then I had the idea to polish the hell out of it and release it on Steam. That’s what I’m doing right now. The game’s getting a complete overhaul: new engine, graphics, code, levels, mechanics; new everything.
I’m confident you’ll love this game, but I have soooo much work to get done on it. Then why bother typing about it? …. I have no idea.
To give you a taste of what’s coming, I’ve got a video of the demo for the original beta uploaded for anyone to watch. Keep in mind, the version I’m working on is currently about 10x better. I’m aiming for 100x. This video is of a very early build; it FRIGGIN SUCKS compared to what I’m itching to reveal.
(video coming soon™)
